Welcome!
Welcome!
I am a professional sound designer, music producer and audio developer. I am passionate about all aspects of music creation, sound design, and audio development to create immersive experiences.
My portfolio includes a diverse list of games, themes and projects. As a leader or under leadership; I can efficiently contribute high quality audio at any stage of a project's development.
About Me
My expertise spans across AAA, Indie, and Class3/HHR casino game audio; projects, teams and development pipelines.
As a dependable team member, I excel in seamlessly integrating into projects at any phase of development. Whether collaborating within a team or working autonomously.
I am currently looking for exciting new opportunities, so please reach out if you would like to collaborate!
Portfolio
Join me on this journey as we push the boundaries of creativity, technology, and artistic expression. Together, let's craft moments that leave a lasting impact and inspire generations to come.

Lead Composer/Sound Designer
2018 - 2022
- Senior/Lead role in the creation of all audio and musical elements for 30+ casino games; Class 3 and HHR.
- Coordinated sound design and music production for multiple teams, departments, and pipelines.
- Implementing and testing of audio/music on physical casino game units.
- Creation of all forms of sound design and music on a variety of themes/games
- Daily audio bug fixing, development and implementation utilizing Unity
- Maintain strong communication and “off-site” working relationships.

Lead Sound Designer
2018 - 2019
- Senior Sound Designer for the "reboot" of Zenimax's “The Elder Scrolls: Legends” and expansion titles.
- Assisted/coordinated with direction of music/VO with external contractors
- Collaboration with team members to develop and implement audio tools and systems, proving audio features from concept to final.
- Sound design for VFX, UI, notifications, weapons, combat, ambience, and behavioral creatures.
- VO preparation/management/implementation/mixing localization for 9 languages (approx. 40,000 files)
- Maintenance of daily audio tasks such as: Bug fixing, Audio testing and implementation utilizing Unity.
- Maintain strong communication and “off-site” working relationships.

Lead Sound Designer
2016 - 2017
- Lead Sound Designer for DropZone
- Worked with multiple dev teams in a lead role assisting with the audio direction for trailers, voice direction, marketing, prototypes, and the audio asset creation pipeline.
- Coordinated sound production/implementation with multiple departments and created the majority of the sound design found in the title.
- UI/Notification, Behavioral creature sound design and Ambient/environmental sound design.
- Futuristic weapon and gear sound design for a massive amount of in-game assets.
- F-mod profiling to maintain project specs and efficient trouble-shooting.
- Sound designer, mixing, mastering engineer for DropZone cinematic trailer.
- Maintenance of daily audio tasks such as: Bug fixing, Audio testing/implementation, assisted with the development of audio tools and provided creative solutions for unique game audio needs.

Lead Sound Designer
2014 - 2015
Lead Sound Designer for "Domi-Nations"
- Worked with engineers to create and implement audio system for DomiNations.
- Design and creation of sounds for UI, units, notifications, VFX and abilities.
- Creation of initial background music and musical “stings” for "DomiNations".
- Maintain strong communication and “off-site” working relationships with members of the team utilizing a variety communication tools.

Contract Sound Designer
2014 - 2016
- Sound design for unique and emotionally responsive creatures and characters.
- Created sound for unique special abilities & spells.
- Sci-fi sound design for User Interface & in-game assets, props and ships (vehicles).
- Efficiently and constructively utilize feedback from Audio Director and team.
- Design and mix sound for in-game cinematic cut scenes.
- Synthesize and re-sampling for various sci-fi asset creation; weapons, impacts, etc.
- Maintain strong communication and “off-site” working relationships with members of the team utilizing a variety of communication tools.

Sound Designer
2010 - 2012
- Sound Designer for "Kingdoms of Amalur: The Reckoning"
- Sound design for unique and emotionally responsive creatures and characters.
- Created sound for unique special abilities & spells for combat.
- Sound design and implementation for vast immersive & dynamic environments, regions, and levels as well as numerous props & visual FX.
- Tested and implemented audio utilizing FMOD & proprietary tools.
- Audio recording, editing, and processing of VO and dialogue.
- Sound design, stereo, and 5.1 Surround Sound mixing for cinematic scenes.
- Managed approximately 120,000 VO/dialogue audio assets.
- Utilized various batch processing techniques, and implementation/quality control of in-game VO assets.
- Preparation of audio for distribution on multiple media format types and platforms.
- Analyzed and resolved technical audio related issues overcoming memory, software, and data- format/size constraints.
- Provided marketing department and external clients with sonic needs, design, and audio specifications.
- Maintained efficient & productive working relationships with artists, engineers, and producers.
- Participated in design iterations utilizing feedback from all departments involved.

Sound Designer
2007 - 2010
- Created sound for unique scenarios and special FX during combat.
- Sound design for immersive environments, numerous props & visual FX.
- Sound design and mixing for in-game cutscenes aka “Leader Screens”.
- Audio and foley recording, editing, mixing & processing.
- Assisted with managing approximately 14 hours of music assets.
- Assisted in the user-end development of proprietary audio software tools, their requirements, and design for optimal and efficient usability.
- Responsible for XML/script data needed to employ audio design changes, memory constraints, and interactive user decisions.
- Managed, edited, and coordinated XML/script variables to meet the constraints and needs of the programming and design team.
- Interfaced, communicated and coordinated with producers, programmers, and artists to ensure a high standard of overall sonic quality/design.
GRANT KIRKHOPE
Big Huge Games/38 Studios
MATT HOCKENSMITH
Pari-max Games
ADAM REXRODE
Tools Programmer
Sparkypants Studios
MARK CROMER
Audio Director & Composer
Big Huge Games/ 38 Studios
JASON COLEMAN
CEO
TIM TRAIN
CEO
ANDREW AUSEON
Lead Producer
Big Huge Games/ 38 Studios
GEOFF KNORR
Composer & Orchestrator
Contact Me
Ian Smith
ian@ninj4udio.net
Phone: Ask me ;)




















